Hot off the IGDA presses, I wanted to share an important concept:
The Game Developer Bill of Rights
This was penned by Eric Zimmerman, CEO of GameLab, and presented recently at the Montreal International Games Summit. I had the pleasure of meeting Eric back in October during State of Play III, when he gave a tour of GameLab's H.Q. in the Tribeca area of Manhattan.
As I was just talking about bringing power to the developers in my last 'blog entry, I feel it's great timing.
Zimmerman's "Game Developer's Bill of Rights":
1. The right to full ownership of what we fully create.
2. The right to be billed as the game creator in marketing and on game packaging at least as prominently as any mention of the game publisher.
3. The right for every individual involved in creating the project to be given accurate and prominent credit within the game.
4. The right to move freely between publishers on new game projects.
5. The right to a fair and equitable share of profits derived from a game.
6. The right to full and accurate accounting of any and all income and disbursements relative to our work.
7. The right to promote and the right of approval over any and all promotion of our games and ourselves.
8. The right of approval over means for distribution, as well as for licensing, merchandizing, and other derivative versions of our games.
9. The right to a publishing arrangement that reflects the iterative nature of game development; one that recognizes that changing a game as it is developed is part of creating a game.
10. The right to a publishing arrangement that results in a process that conforms to accepted standards regarding work hours, compensation, and labor practices.
11. The right to acquire publishing rights to a game if the publisher has stopped distributing the game.
12. The right to employ legal representation in any and all business transactions.
13. The right to final say in creative disputes regarding the game.