I don't pirate music
I don't pirate music mainly because, like books, I generally don't listen to new music unless it's recommended to me personally. At that point, I normally just run out and buy the physical album, because I still enjoy hearing a set of songs specifically arranged together. You know, an album. I also sometimes hear new music played on 101.9 WRXP in New York City**. Radio has, and continues to be, basically the closest thing to "free samples" of music. But it's not free, despite the false advertising campaigns you may hear on radio attempting to persuade users not to switch to satellite and/or Internet services; the listener suffers through roughly 20% advertisements***, like television.
But I'm coming to a point - my own habits are similar to pirates in motivation: I enjoy free samples and when I encounter good music that I enjoy, I buy it.
Yet another study has come out indicating that - no surprise to me or many of you - music downloaders are much more likely to actually buy music than folks who do not download music for free. And yet, the RIAA wants them to become like their non-downloading customers - you know, the ones who spend less money on music. This makes no sense.
What does makes sense is the concept of free samples. Sometimes you get samples of toothpaste in the mail. You might have a swab of cologne in a magazine. At the supermarket, a person might hand you a tiny cup of juice drink, or a wedge of the cheese they're selling at the deli counter. Software does it all the time, too. Trial-ware, free-to-play games, and shareware have long since been great advertising and distribution mediums for software.
There's simply no free samples in music.
But what about music? There is no true free sample medium. Radio is close, but again, your attention is valuable. And let's face it - most radio stations are either ClearChannel or a ClearChannel clone, and play the same 25 songs 99% of the time. MySpace has those music widgets, but that only works if you go to a band's MySpace page in the first place. It's been tried with DRM, except DRM sucks for a variety of reasons, so few wanted to buy DRM-enforced hardware.
And here's what's really outrageous: the record industry expects you to pay for its advertising. Let's break this down.
There are two primary products of the record industry: Concerts and Music (in the form of CDs or paid downloads). How do you advertise these? With the radio, which you pay for with your attention to third-party advertisements. How about putting it stores? Stores need to pay for some sort of rebroadcasting fee. How about product placement in movies? Movies pay record companies for the right to play the songs.
You Pay For Advertising Music
So where's the advertisement? Occasionally, I'll hear a concert on an advertisement slot on the radio. This is partially paid for by the fact that it's impossible to get good tickets for a show, because they've been all given out to radio stations and scalpers, I mean scam artists, I mean, legal resellers. *eyeroll*
What other industry can possibly claim such a privilege? As I understand it, being a social media marketing type, no one. The record industry enjoys not only selling products, but selling you advertisements for products.
What can you do about it?
- Buy directly from artists whenever you can.
- Don't listen to advertising on the radio. Change the channel.****
- Consider unlimited subscription music services. For the music you get, at least you're not sitting through ads!
** 101.9 WRXP has become, in the last couple years, the best rock station I've ever heard in my life.
*** Fortunately, 104.3 is pretty decent in New York City, as well, so I can just change the channel. Another blog entry, I'll talk about how traditional advertising doesn't work for anyone with a brain in almost every medium.
**** Sorry, WRXP! :(
1/23/2010
Pirating Music: It's Called Free Samples
Labels:
advertising,
illegal downloading,
music,
radio
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7 comments:
You left out the most important item in the 'What to do about it?' section:
Make your own music. Make music with your friends. Sit around and drink some beers and sing songs you know. Go to a drum circle or something. Start tapping out a rhythm on whatever is at hand. Put a few music-making apps on your iPhone. Read poetry aloud.
That kind of thing.
Also: MP3 is to the the music industry what copybot is to SL.
@anonymous:
Good point about making your own music, and certainly supporting local musicians, as well.
About copybot - eh, no. A better analogy would be Copybot is more like BitTorrent.
I listen to Last.FM quite a bit. Although I don't pay for the professional service, I haven't heard a commercial on the free one yet. And yes, I have purchased music that I have heard on the service.
One of my faviourite genres in music is Celtic Rock/Celtic Fusion/Celtic Crossover - basically the good old Scottish/Irish folk music on steroids. It's a pretty niche genre, but it has a worldwide followership. There is a handful of websites dedicated to this music, and they managed very well to talk the bands and artists into offering free songs for download. So if you subscribe to blogs and newsletters of those celtic music websites, you will always find new bands, new songs, and new albums, and you get a constant supply of truly free clips, authorized by the artists themselves.
The effect for me is that I buy full CD's from Amazon or CD Baby or - in one case - directly from a band who shipped it from the US to Europe.
I am surprised you did not close the circle of your line of argument to the freebies in SL :-)
both MP3 and Torrent are bad analogies to Copybot, because -in short- almost nobody directly profits from MP3s or Torrent use, while Copybot is often used to resell copied stuff.
OpenSource - you make an interesting point. I still think my analogy stands, because the two do nearly identical things. However, it's a lot easy to "re-publish" things in Second Life than it is for say, music or movies. There probably is also a little difference, as Torrent works between the sharer and downloader directly, whereas CopyBot still have to go to the source - Second Life - and that makes it much riskier to the copyer than a Torrent.
That said, Gwyneth Llewelyn and I proposed a fairly straightforward solution to CopyBot. Forget trying to stop the copying - that's just an arms race. Instead, focus on stopping the redistribution. We suggested two things:
- No non-registered (payment method entered) accounts can transfer objects, scripts, or clothing that isn't in the library to another avatar. This seems a bit severe, but the overwhelming majority of new users are consumers, and don't give things away anyway. It would stop redistribution of copied goods in their tracks. And users could still share landmarks, pictures, etc. Meanwhile freebies can still be distributed via link to XStreet, or via a touch-script that sends the object from a central distribution point.
- Any L$ transfers to new accounts (30 days?) includes a warning pop-up of "Are you sure you want to give this person XXL$? This person is still new to Second Life." possibly with a URL to safe practices in shopping in SL.
Blip.fm is a pretty cool place for free music samples..I am surprised it is still going strong. My guess is it directly links to ads for commercial copies or live shows of the music being sampled.
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