1/18/2010

Virtual World Guru Posers

Oh, the posers.

So, I've been in virtual worlds since about 2001. That's only half as long as some of the old school VRML veterans, experts like Bruce Damer, et al. But for the new age of virtual worlds, the 3-D rendered graphics, broadband-driven ones, I can claim a decent level of expertise. I have seen folks come and go over the years. This was especially true in the 2006 - 2007 heyday of Second Life, and there's a new batch of folks coming in now.

And lots of posers.

I won't name names. (I'll wait for the book deal for that, eh?) But those of us who've been around long enough know who they are. They run high-profile blogs with lots of hits mainly because they relink virtual world related stories a few times per day. They run conferences, and charge lots of money. They develop high profile projects for high profile contracts, and leave them as ghost towns. They run user groups, some even large ones, without any sort of technical knowledge of what virtual worlds are good for. They're getting money from big government and charity grants, and doing lame work with it. They are notable ivory-tower types, too, who have great rhetoric and management skills but fail to grasp the underlying power of social media and virtual worlds.

Meanwhile, there are lots and lots of great bloggers, developers, artists, writers, thinkers who are busy working. And not being heard as much as some of the posers are. Sure, they have blogs, and can only post once a week. Or once a month. There are those making great projects under NDA that can't speak about them. There are those who are brilliant but don't like to write. There are those with fantastic ideas and no funding because they didn't exploit the 2006-2007 years for their own gain. Is it their fault they aren't more well known? Sure. Does it means it's fair? No.

Problem: Lack of Fact-Checking

The problem is simple. No one seems to fact-check. People write blog posts about virtual worlds, and unless they're grossly inflammatory, people generally aren't questioning the writers. Same goes for big-media. I've read egregious mis-reporting from the likes of Wired and even the BBC. Retractions? Not so far. I've attended speaking events where speakers in Second Life will talk out their asses and not be challenged by the moderator. I remember one person claimed that Artificial Intelligence was already beating the Turing Test. Riiiight. *eyeroll*

I'm angry. I'm angry because the same lack of fact-checking, the same yessing of people talking bull led to the post 2007 hype cycle bust for virtual worlds. People in positions to question didn't, and consequently lots of money was spent on stupid things. I propose an end to this. I'm working with a talented colleague in virtual worlds in creating a new media forum to set a much higher standard. It will be a blog and discussion location for to get an in-depth look at things with virtual worlds, not just a surface-peek, a re-posting of a press release and a screenshot.

14 comments:

Hydra Shaftoe said...

I agree with most of this. I suppose what I see as the big clincher is that a lot of starry-eyed people came in in the second big wave and saw it as a fertile ground to be a big fish in a small pond.

Lets face it, in second life in particular, you dont have to have real skills or talent for some things. If you talk the talk, and do it enough, everyone can just assume that you also walk the walk.

Show me results. Show me the things that you have done. This is a small world - people who actually do stuff are usually pretty quiet and let their work speak for themselves. People that run their mouths all the time obviously arent working.

"Oooh second life is the future!". Hell no its not. Its an interesting application at best, and has some social uses, but its not going to change everything.

I've been at this a long time too. I've seen stars rise and fall and very few are still around in any measurable quantity. Someone I listened to claimed to be a guru of social media, but he/she considers this expertise to having a huge friends list and being a facebook diva. I asked them what business applications they had developed using social media and they quickly changed the subject. Comm audits? social media deployment strategy? How much time did you spend on training? So...what did your budget analysis look like for integrating a social media platform into your client's existing package? Yeah...dead silence there. "I have 5000 friends!". Sorry but this is fail. Show me results. This is the kind of poser I see nowadays.

Hiro Pendragon said...

Hey Hydra, thanks for commenting.

When someone says, "_______ is the future", it is a pretty loaded statement. Perhaps what you refer to is the, "ZOMG Internet is going to become Second Life" flavor. Which, yes, while I initially thought that in 2004, I came to realize that's not the case pretty quickly. If, however, one is saying it more generally, SL has had a huge impact. I had thought James Cameron's Avatar movie would popularize the term, but it was already in the public's vernacular by the time it released. Second Life has been successful to the point where it has gotten a great number of people to believe that virtual locations are a possibility for interaction online, and no longer science fiction. In this sense, and in others, Second Life has changed a lot.

Anonymous said...

I was just about to post a huuuuuge comment, but then deleted it as I realised I was verging on the offensive, and there's a lot of people out there who I respect and genuinely do do good work.

For me it's a question of elitism, and closed cliques. Who you know, how many hits you get, and how loud you can shout are not good metrics for expertise or competence, yet many unfortunately seem to think it is.

Anonymous said...

Bruce Damer was never really involved with the VRML usage movement. His work mainly at that time was using ActiveWorlds for Projects. It was my work in VRML based Multiuser worlds that usually partnered with his World-events.

Biota.org, and some other forms of custom built VR systems were Bruces gig. Online traveler as well, but neither were VRML based.

Cybertown, run from LA was VRML based.

Fact Checking:)

What you must understand Hiro, is that it wasnt any of the VR worlds that made any bubble.. it was blogs and the rss feed system.

Talk more than Walk. But that is the "reality" of a faux media age.

LarryR
Cube3

Hiro Pendragon said...

Larry, perhaps you're right in that I should stop referring to anyone in virtual worlds previous to 1999 as "the VRML crowd". Bad habit. Have another suggestion? Virtual World Crowd 1.0?

You know I considered mentioning you, except then I would not have had the pleasure of you bellyaching. ;)

As for Bubble 1.0, I am totally aware that it wasn't due to the VR worlds in and of themselves. Technology doesn't cause bubbles. Media causes bubbles about technology. For me to suggest otherwise would be swapping cause and effect, essentially.

But, yeah, sounds like we pretty much have the same viewpoint about media hype. Thanks for stopping by and leaving a note. :)

Anonymous said...

VRML was at least second generation virtual environment tech. Some say it was third-generation.

Hiro Pendragon said...

@Anonymous - Perhaps, but you're stretching your definition of "virtual environment" at that point. Regardless, the article's context was about the industry of virtual world developers, and there wasn't an industry until, at the very very least, Habitat in 1987. And neither that nor the MUDs and MUSHs provided a real space to do 3rd party business, the way VRML allowed.

Ari Blackthorne™ said...

Ditto.

And rule number one about your blog - and I double-checked and relooked to be sure...

I don't see any advertising.

None.
No flash, no AdSense.

Nada.

To me, this adds far more credibility to what I read here than those other blogs ever will have.

With me, anyway.

Hiro Pendragon said...

@Ari:

Thanks!

Say... is your AV name Trademarked? One of these days I need to get around to that, myself.

Ari Blackthorne™ said...

Hahah!

Actually, yes it is. I also have a registration pending for a service mark. Though, I suppose it would look funny as Ari Blackthorne™℠.

Kind of like those self-important types who's names end with "DR, MD, PHD, DDS, ABC, XYZ"

;)

Have a great weekend - and in case I didn't make it clear before - excellent reads here!

Anonymous said...

actually. anonymous is corrrect.
Using 3d and realtime 3d for design and visualization pretty much wqas late 80s. jaron lanier brought is VR hype, then meckler shows, Quake, Lawnmower man, HMD, and such in the early 90s. There was alot of money floated and an industry no differnet then any tech bubble.

ONLINE, or web3d gained traction in 1995 ish with VRML, Worlds, Alphaworlds/ etc and a few others Superscape..etc who all took realtime 3d tech to the web....

I have used Boxing metaphhores like rounds. for adecade...

online- i have called 95-99 round 1
2001-2006 round two
and 2006-2009 round 3..lol

better luck to all in round 4:)

my guess is itll take 6 rounds ....:)

cube3

Hiro Pendragon said...

I'm confused, Larry. (Cube3 for others reading) Your round 1 sounds like my round 1.

I peg them:
1990 - 1999: Original round of virtual worlds, VRML, etc
(several year gap while graphics cards and broadband became ubiquitous)
2003 - 2007: There, Second Life, and the re-emergence and super-hype cycle
2008+: Our current iteration

Anonymous said...

VR and ONline VR had two very different hype cycles at different times....a 5 year gap

all (many) different players as well.

Anonymous said...

http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/

young guy on the right track...but either not looking for or wanting to really know anything beyond his blogging to influence.

for him to have worked as in his words a "product- evangelist" story guy at VIVATY, and to not know anything, or refuse to publish anything about web3d before HE got involved 3 years ago, shows the power and the problems with blog culture, reality, and media as powerful as VR3d being used for only personal agendas and goals.

readers can judge his History of web3d and the one shown on this blog. If they do some work. Otherwise, his web3d past may be considered real, but as we know james Cameron just invented it all this year.:)