This year will see increasing corporate and academic use of virtual worlds for private, individual ventures. Marketing efforts in virtual worlds are pretty much frozen solid, but will thaw a little proportionate to the recovery of the economy.
Second Life will continue to be the industry leader for interactive virtual worlds, while opensim-based and Second Life spinoff worlds will enjoy success for ones that stay cheap or that cater to a specific niche. But first, let's rewind to 2009.
(The rest of the article can be read at Pixels and Policy, whom this article was written for.)
2/18/2010
Shifting Focus of Virtual Worlds
Labels:
forterra,
ibm,
imvu,
metaplace,
second life,
virtual worlds
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1 comment:
Perhaps this year we'll see a tipping point for the industry!
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