I'm going to advocate an idea that isn't just mine - but of many forward thinking individuals working with virtual worlds.
The idea of the singular "Metaverse" is flawed.
The problem is that the Metaverse that we read about in Science Fiction was some singular entity - one world designed by one company. What a gross oversimplification! And how blind so many of us have been, myself included.
Philip Rosedale, and many others, openly talk about how books like Snow Crash and Neuromancer encouraged virtual world ideas and shaped the way they designed them. It's so tempting to want to realize a wonder that we read from science fiction. Truly, we live in an age of them - of communicators like in Star Trek, outpatient surgeries, spacecraft, of media that can store the Library of Congress many times over in a device as small as a thumb, and so on. It's long time people collectively realize the next - ubiquitous 3-D virtual worlds.
But simply copying what we read isn't working. While we were all dreaming of a contiguous, universal 3-D space,
But it's not going to be one singular world.
The Metaverse is all of the following:
- a collection of 3-D worlds
- 2-D worlds
- social networking sites
- plain old flat web sites.
- mobile communications devices.
- apps that work on all of the above
What I'm saying ---- I believe "Metaverse" isn't about putting everything under one roof, it's about allowing all different kinds of applications work together. And it's common sense - there are many use cases that don't fall under vanilla Second Life.
Where are the space sims with 0 gravity, a different sky texture reflecting a foreign planet? Sorry, gravity is hard-coded, and there HAS to be 1 sun and 1 moon.
Where are sims that are more land per sim for low-density behavior - you know, like flying / driving around? It's a trumpet-call I've heard from vehicle enthusiasts since I first joined Second Life in 2004.
Jumboprim native support?
Where are the interfaces where we can create menus on the browser that directly communicate with what's going on in-world?
Where are avatars that aren't based on human skeleton?
What about an avatar-less mode that would be just for mobile, or for events where we might want to cram 1,000 or 10,000 avatars to watch a celebrity? Or alternate low-res geometric models?
As soon as we start branching into different worlds, these questions become less of "Oh, our system would need MAJOR changes to do that". I'm super excited about the future of virtual worlds, because we're *barely* scratching the surface of the kinds of experiences we can simulate in 3-D in a social environment.
But why is Second Life so walled garden? Why are any of the virtual worlds so walled garden? Even the ones better architectured to be more open - such as OpenCobalt - are still imagining one-software-that-shall-rule-them-all. There's a variety of examples of companies trying, opening up a standard, and then pulling back a SDK in order to shrink into a content-creation company. (x3d, anyone?)
I sang praises of Linden Lab when viewer 2.0 came out - because of one simple reason: web-site integration. And when it bought Avatars United I thought, "maybe Linden Lab is going to use this to corner the cross-platform-avatar-social-network. In 2009, when Tom Hale announced at SLCC that they wanted to diversify sim offerings to offer a wider variety of sims based on use-case, I swooned and applauded.
Linden Lab still has a prime opportunity
But that opportunity is never going to be the end-all-be-all virtual world. BK Linden tweets about how they're focusing on making ONE product for a wide audience. That's fine, if they build a flexible, extensible product (like Facebook, Twitter, etc). Instead, they have taken step after step this year in backing into a corner into one niche. But Linden Lab can embrace the open source movement, and focus less on gaining audience, and more on gaining position. Things like economy, standards, Virtual World DNS, identity authentication, cross-world economies and marketplaces - these are the profitable future for Linden Lab. Not content creation, as this year's promotional emails seem to indicate. (Starting with Linden Homes, then moving on to their bikini, vampire, and Halloween ads). In short, if Linden Lab wants to be a centerpiece of the Metaverse, it needs to do it in a way other than becoming a glorified ISP.
I think educators are far more out-of-the-box thinkers than industry people. When I read about educators spreading out into OpenSim, and doing development projects themselves, I get excited because they'll have opportunities to do more creative ventures.
So, yeah, maybe it is for the best.
10/08/2010
Educators out of Second Life - Maybe it's for the Best?
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9 comments:
Very nice post, Hiro.
I too think Linden Lab has a prime opportunity. I still have hope.
And I really believe the future of the Metaverse lies in connecting different grids. As a start, I wish Linden Lab would simply create a "Grid Manager" tool for their official viewer like in Imprudence. Right now, using the official viewer is like using a web browser that can only access a single website.
I agree with you Hiro. As I said in a post to the SLED list - "My fear is that if an educational diaspora from SL becomes a reality then we will all lose more than we individually gain. In that scenario it seems to me that it will be the ability to hypergrid between all our scattered islands on whatever platform we individually choose to build them that will transform our community into a true world for education. "
I totally agree with what you say about walled gardens -- and how the metaverse needs to become more diverse.
There are two groups working on that now. One is the VWRAP group, with ex-Linden Meadhbh Hamrick.
Article: http://www.hypergridbusiness.com/2010/04/ex-linden-vows-to-battle-for-interop/
They're trying to pull apart pieces and let you combine them in multiple ways - for example, you can have your inventory on one grid, your avatar on another, your avatar shape from some service provider, your friends from Facebook, etc...
They're still a couple of years away from having a usable standard, though.
A bit further ahead is the hypergrid project, led by UC Irvine professor Crista Lopes (aka "Diva Canto"). With the hypergrid, you can teleport between any of 50-plus-and-growing OpenSim grids, without relogging, with full access to your avatar and inventory. You can go shopping on foreign grids and bring stuff back, visit friends, attend events, etc...
As a result, many companies and individuals are setting up private mini-grids and then using hypergrid to wander around. With a mini-grid you have full control over your content, your downtimes, your users, your TOS, everything -- but you still get to be part of a larger community and economy. (There are already three multi-grid currencies out there.)
It really does feel like the birth of the metaverse right now.
I've been writing about it for a year and a half now, and I still get a buzz thinking about it.
-- Maria Korolov
Editor, Hypergrid Business
I agree with all the points you make.
I also think that we can see the current flip-flop from Linden Labs as an opportunity rather than a threat. They are (in effect) inviting us to find our own solutions, and finding solutions is one of the things that academics are supposed to do. Its called research :)
If we make a virtual world e have what we have. If two of us link our VWs together we each have slightly more than we had before. If 100 of us link our VWs together we have a hypergrid community that is A LOT more than we each had individually.
At that point we can will an economy or several overlapping economies into being. All organised from the bottom up rather than the top down.
Right now I am excited :)
Owen
less we forget.
in 1995 web3d was formed around a "iso standard" vrml... later made into "x3d" also iso approved.
its wasn never TECHNICAL issues that prevent a "mediaverse" with fully 3d capabilities online.. its the business systems that fund it.
VCs, short term thinker.. limited thinkers, and selfish thinkers have created the stalled 3d media online for 15 years plus now.
everybody want to rule the world, never seeming to only want a place in it...
i told you-ron- this 4 years ago. and i suggested strongly how this would continue...
there is a glimmer of hope with the shards of open sims based on old SL tech.. but it may very well like VRML just be an educators platform for sandboxes.... never to be a real comunictions media like the 2d rich media web- which had FLASH and Browser standards to grow it.
unity3d will try the flash approach, but will never become a standard other than the way flash did...but as apple showed-- its not a standard if a larger platform maker dosent want to use it...:)
webgl--- aslo really a remena tof the vrml days.. chronos group-mobile3d-- "may" be the best bst for browser 3d...since even google couldnt do what sony did with collada... and make a one company defacto 3d standard.... -collada killed x3d as a interchange format--but it never had any reach as an interative immersive format as x3d began to offer...
a few x3d based soutions exist, but the companies behind them too small and baterred by the SL years to ever really rally..
MS owns the left overs of vivaty x3d engines tools/ but i cant see much future there since the one programmer who made the x3d authoring tool who was at vivaty seems to be on an xbox team...
anyhow--- autodesk is still not in the game, and dassault owns a mess of web3d techs, but the 3dvia marketing is "wanting"...really "wanting".. and yes ive offered my asistance and so far no calls even after they first called me and gave me some silly scene of the week award..lol
with the same ways these companies continue, itll be only by the same accidents that made LL a temporary "metaverse" for many of you.. that will provide any hope for a richer/ 3d media expereince on the web soon..
and anyhow googletv will in the next 3 years --do what flash did in the early 2000s.. kill off any web3d interest from big media "old" as youd say players...
c3
I'm not sure I'm happy with your way of defining the Metaverse as a grab-bag of stuff. Why not just say the Metaverse is everything? Where do you draw the line?
What are the essential features of the Metaverse?
(By the way, there is no place with zero gravity. You can't escape gravity. When people say they're experiencing zero gravity, what they usually mean is they're in free fall --- falling wherever gravity wants them to fall. Even people in free fall will rotate and stretch due to slightly different gravitational forces on their head and toes.)
@all - thanks for the comments
@Troy
That's precisely what I'm saying. However, the essential feature is the presence of virtual worlds in this mix. I guess my definition of "Metaverse" really is like, "web 3.0".
RE: Gravity -
There's 0 gravity if you turn off the physics setting. ;)
"There's 0 gravity if you turn off the physics setting. ;)"
best accomplished with spiced rum.
You're one of the first bloggers that I've read that mention such a thing - well done. Might I add that when we can script our avatars to mine these multiple platforms, digging for questions posed to it the previous evening, and awake with a progress newspaper the following morning, then we'll view the Metaverse is as one and benefit.
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