1/27/2011

Creating Safe Communities: Why an 11 year old autistic boy cheats

So you may have read or seen this story about how an 11 year old autistic boy was labeled a cheater by XBox Live and his 1500 achievements taken away:


The first reaction might be, "How could that happen? Why are you so evil, Microsoft!"

And, according to Stephen Toulouse, Director of Policy and Enforcement for Xbox LIVE, he had personally verified that some outside means was done to get those achievements. Then things get ethically ambiguous, as on one hand, everyone hates a cheater, and on the other hand, the mom tells a pretty good story about how this is a significant outlet in the child's life.

Speaking of the child's life, one's next reaction may be, "Why is this the boy's only social outlet?" Now, having known parents of autistic children - one severely - I can certainly understand that it may be very difficult. A few key questions run through my brain:

  • Why is the mother letting the kid play violent shooters? Autistic or not, violent shooters are not appropriate for 11 year olds.
  • Does the mother let the child use a microphone, or listen to other people while playing? The amount of smack talk that goes on in online games - especially shooters - is amazing. The rampant homophobic and racial slurs, whiny teenage boys, and malicious taunting - even if it's only 1 out of 10 players - is enough to make me not want to play them.
  • Does Microsoft not see the implicit bad PR associated with doing anything negative with an autistic child?
  • Isn't there *some* other activity that her mom can get her son interested in?
The details from the news story are slim - hardly enough to really get the full picture. Even if I did, I don't know if I could make a judgment call against the mom. But something the mom said stuck out - that the boy didn't even have a concept of cheating.

Why would an 11 year old autistic boy cheat?

Ah, it's obvious, isn't it? The online community of gaming is simply not healthy for a demographic that young. Kids at age 11 - autistic or not - shouldn't be subjected to this. These are highly competitive environments with very little empathy or patience. A child that age would be under a lot of pressure, and so I'm not surprised at all that he cheated to grab a few achievements. The real question is, "Why does Microsoft not care about how awful the online gaming environment is?"

Well, it does go back to parents. I'll almost always take the game company's side in that games should be able to be explicit, but appropriately rated. Parents need to watch what their kids are playing and put their foot down against things that aren't appropriate for their level of maturity.

At the same time, Microsoft has a very hands-off approach to their game-play community. Unless someone's cheating, the amount of vulgarity and offensiveness in online games can be astounding, especially shooter games. It's hardly just Microsoft's problem, either. I've yet to see any sort of self-policing system where users can submit particularly offensive audio for review. And it'd be so easy to do - the same way many games have video-capture built in that grabs the last 30 seconds from the game.

And this is bigger than an 11 year old problem. The harassment is from all ages and targeted at players of all ages. Online shooters account for the biggest opening weekend game sales records, and earn billions of dollars to the publishers behind them. But do they care what really goes on during the games? No, they slap a "rating of this game may change with online experience" or similar euphemistic legal dribble.

What is cheating?

Back to the specific case, the cheating isn't even that serious. Who really cares if some 11 year old boy has more achievements? It's not even in-game cheating where a player would get an advantage. Hey, you want some easy achievements, from an "external source"? Go to any one of a hundred websites with game secrets and tips. You'll unlock way more secrets through cheating by looking online than you will with some software hack.

That's what makes this so ridiculous. So Microsoft, buck up, give the kid back his achievements, and apology. And to the mother - well - good luck. Maybe consider nicer games, because the source of the problem isn't going away.

Read More...

1/04/2011

10 Outlandish VW Predictions for 2011

I'm not going to try this year to make accurate predictions. Instead, I will predict outlandish ones that I have little evidence to believe will come true. If I accidentally get any of them right, we can have a good laugh. (It's all in good fun, right?)

1. Linden Lab will go full-on in content creation. With the new CEO being game-focused, and hints of other content creation (gambling ban purportedly being lifted, Linden Homes, Creative Lead job opening, etc), it seems natural, right? The motto will be changed to, "Your World, Our Imagination, Now Come Buy Some L$".
Examples of Second Life's new content creation:
- Custom avatars that you can customize via Facebook / web and buy before you even log in.
- A new, simplified interface where the only controls are movement and talking, with inventory only after you've bought things. Only premium accounts will be able to access content creation tools.
- Gambling. Lots and lots of gambling.
- Adult content. Linden Lab settles their longstanding lawsuit from Stroker Serpentine by making him Chief Adult Content Officer (CACO), and Stroker will never fear from copyright or trademark infringement again. The job becomes much easier, that Stroker has a daemon programmed to do most of his work. This will be referred to as the CACO Daemon.**

2. Facebook buys Twitter just to monopolize the friend feed market. It blows all of Goldman Sachs' money on it. Well, 490 million of it. The last 10 million will be spent to buy all rights to Radiohead's song "Creep" so that they can legally remove it from the Social Network trailers, and all references to it.
EDIT: I swear to God, I didn't read or hear about this until after I published this piece!

3. Three virtual world related companies (let's say ... Teleplace, Protosphere, and OLIVE) cancel their 3-D immersive platforms and jump on the "hybrid event" bandwagon to compete with the likes of InXpo, On24, etc. Online events get more generic until there's the overdue media-hype-backlash. Companies continue to to do virtual events, saving money and travel, but Wired will convince the media that it isn't happening.

4. Wired Magazine's last subscriber cancels. It was a dentist in Sheboygan, WI, who wanted to "stay on the cutting edge". Wired continues to publish online, out of spite, and switches to an all advertiser revenue model.

5. ReactionGrid and InWorldz merge to become "IntionGrildz". This is still a better name for a multi-purpose virtual world than "Second Life".

6. Google restarts Lively in October 2011 and re-dubs it "Undeadly". It becomes a highly successful meeting realm for Twilight fangirlz and Zombie fanatics.

7. Google successfully takes over the world overnight, after it realizes all it needed to do was to change all the countries on Google Maps and Google Earth to be under the United Google League of Earth Emirates (UGLEE). World Peace is achieved, after Google provides free broadband to everyone on Earth. No one feels like warring because of easy availability to porn. Productivity plummets, and religious conservatives attempt a coup. Google declares itself a religion, and the world is thrown into a thousand years of oppressi--- ALL HAIL THE MIGHTY GOOGLE! PLEASE GRANT ME YOUR GRACE AND BENEVOLENCE!

8. Philip Rosdale's "Love Machine" catches on like wildfire. Managers in tech companies rapidly start changing their managing style based on amount of love received. Workers doing un-glorious, low-visibility jobs are terminated for not getting sufficient love. Sycophantic subordinates and kiss-ups get huge promotions above their competency. IT departments are obliterated, companies fail due to bandwidth outages and hacked systems. Philip is quoted saying, "I'm not building a new country, I'm RAZING IT TO THE GROUND! BWAHAHAAHAHAHAHAHAHAHAHA!"

9. Microsoft releases a 3-D meeting room element for its LiveMeeting software. It is totally awesome, except for the fact that it only runs correctly on XP.

10. Net Neutrality ruling from last year is rendered de facto totally irrelevant due to its mobile market exception and mobile smart device ubiquity. Oh, wait. This is a believable prediction. Lemme see ... oh, I got it! All that happens, but people actually notice!


** +5 nerd points if you got this joke.

Read More...